A looooong time ago, 40k for the New Professional had a different URL. There was lots of great content including a very cool series about the interchange of ideas between IRL and the games we play. Then Google ate everything without any explanation and he was never able to retrieve it. It was a pretty sad day. The House of Paincakes flag was flown at half mast. But not the US flag since that'd be a little extreme.
Anyway, as you can imagine the wind kind of left the Kennedy's sails even with the registration of a new domain and for a fresh start. What follows was always one of my favorite posts that was miraculously saved by Google Reader. I hope re-posting this article, in some small way, puts some of the aforementioned wind back in the aforementioned sails of the aforementioned Kennedy.
Note: Kennedy, I have a ton of your old stuff bunged away, so let me klnow if you need it.
So, a comment by SinSynn really sparked the idea for this post.
After reading his comment about how he might "defect" partially, I had
the thought that there are probably loads of you out there who might
really like some information about how to actually start up in Malifaux.
There's some stuff about it out there, but nothing terribly cohesive.
Thus, I have taken it upon myself to write up something that might
approach a guide to Malifaux.
I'll be starting
really basic and moving forward from there, so feel free to skip ahead
when you read something you already know.
An
obvious first place to start is the basic premise. Malifaux is set in a
steam punk wild west horror setting. Yeah, sounds weird at first, but it
all fits, bizarre as that sounds. The game uses cards instead of dice
to determine the effects. Typically, you engage in duels, where one of
your piece's characteristics + the value of a card flip is pitted
against one of your opponent's piece's characteristics + the value of a
card flip. The difference in the result determines your victory (and the
degree of success).