Funny Things


Saturday, January 21, 2012

The Von Show #8 - Balance of Power, Part III

Funnily enough, after the comments on the last two weeks' instalments that suggested the death of player characters and the differences between games as Important Things To Discuss, this week's third and final instalment of the increasingly-poorly-edited 'Balance of Power' conversation touches on just those things.  Hark waxes philosophical about under-achieving goblins, being crushed by tanks and tickling tentacle beasts back to the underworld, while I consider ways in which the GM can shoot any attempt at an even semi-serious atmosphere in the foot.




Friday, January 20, 2012

The Weekly Top X - Vampire Counts Round Up

Right, right, right - it's Friday, the HoP blog roll search feature is humming along at full power and you're all waiting for a post.  It's Top X time!  All we need now is a topic.

Let's go with a topic torn from yesterday's headlines and see what the new Vampire Counts release has to offer us besides an epic WTF moment.

you could say I'm 'reanimating' the topic.
 As I was last time, I will be making extensive use of the search feature to show of it's raw powers of information retrieval.

It slices!  It dices! It's machine washable!  More importantly, the search tool allow me to really scrape the cobwebs off the ol' rafters - if ya know what I mean.  I guess what I'm saying is that it's a very deep search.  It also makes my job easier on two fronts - post finding and innuendo.

Thursday, January 19, 2012

The Limits of Decency and Good Taste

I apologize in advance to anybody who was looking forward to it, but today there shall be no 'Gaming on a Budget.'  It's not that Ive run out of ideas (that'll be my excuse for next week [I kid, we've got stories for years, like Marge becomes a robot...]), but I've developed a rather large ingrown hair in my ass regarding a certain necromancer.  I'm feeling the need to deal with that and eschew my normal responsibilities for the day.

Yeah, and my model still sucks too


You may know him as Heinrich Kemmler of Vampire Counts fame, but isn't that phonetically just Heinrich Himmler?  Yeah, what the fuck Games Workshop?   How was that remotely necessary?  Sure this guy isn't anything approaching new to the scene, but when I got my new VC book last night, I couldn't help but be struck by the fact that he's still in the book.  Why?  You've got a character named after one of the greatest war criminals of all time, The Reichsführer of the SS, you know, the piece of human garbage that ran the concentration camps and is directly responsible for possibly the greatest genocide seen in modern times.  You couldn't just unleash Herr Ward on this situation to change his name and the fluff behind the first necromancer?  Were you worried that you might accidentally change his name to Adolf Fitler?  What the shit?

Wednesday, January 18, 2012

SinSynn: Hamsters and Trainwrecks

Hey folks, SinSynn here.

The Hamster that lives in my head is a lil' tired today, it seems.

'It's your fault,' he's muttering morosely.

'I'm sorry, Hamster...what's that you say?'

Uh, oh...he looks disgruntled, and grumpy.

'I said it's your fault. How can you possibly be this annoying and deaf at the same time?'
'Uh...I'm sorry. I'll try to be less...deaf, I guess.'
'No change on the annoying thing, then?'
'Prolly not, Hamster.'

The Hamster sighs deeply and glares in an irritated fashion.

'Well,' he squeaks petulantly, 'Are you gonna ask me what's wrong? Or am I just gonna hafta put in my memoirs that you were like, neglectful...and stuffs.'
'You're...writing your memoirs?'
'Maybe I am. What's it to you?'
'Oh, fer the love of,' I begin, but I know it's pointless arguing with the Hamster. I mean, he lives in my head. These things can be...awkward. And besides, I never win. He's a tenacious, opinionated little fu-

'It's the thinking, man,' the Hamster blurts, interrupting my train of thought...which clearly is like, N scale, or something.

*SinSynn's train of thought fails a dangerous terrain check*


Monday, January 16, 2012

New Member Monday - The Good Doctor

Hello everyone!  It's another fantabulous week at the House of Paincakes.  I don;t know why I have to keep telling you that.  You guys should really mark your calendars.  Like, for serious.  If it helps, think of the suggestion as a continuation of Dethtron's most recent and always excellent Gaming on a Budget.


For those of you who didn't know, it's  Martin Luther King Jr. day here in America!  One of our very few national Holidays that celebrates a private citizen.  As important as the day is, it's had a fair bit of trouble in making it's way toward national recognition.  The full story is kind of a bummer on the face of it, but there are some bright spots.  So while the people and places you would expect to resist the Holiday (Jesse Helms, Arizona), there were some nice surprises as well.  Most notably that the NFL was instrumental in in dragging one of the last states to observe the Holiday into common decency.  Specifically through boycotting the state for a Super Bowl.  This ultimately cost Arizona half a billion dollars.

Sunday, January 15, 2012

[Musings of a Game Store Owner] Intelligent Design: Mechanics (Part 1)

I started out this series by talking about the elements that make a “good game”. I brought up art, mechanics, tone (also called setting or world), emotional connection and the ability to pull it all together. I’m hoping to break each of those pillars down even further, so that we can examine them and see how each one fits into a well-designed game.

What do I mean, break down?


Well, maybe not that. 


Let’s make sure we’re talking the same language. When I started talking about game design and started interviewing people, most of those that replied assumed I was talking about 40K specifically. So I had to talk about that with each of them and try to make it clear that I intend to discuss all kinds of games, and not just table top ones.

Today, I’m talking about mechanics. What do I mean by "mechanics"?