Funny Things

Saturday, June 16, 2012

[Games Anatomy] - Savage Worlds

Thanks to all who gave the WoD post a shufty and made comment last week... especially Lo, for catching my lamentable error of letting one of my house rules sneak into the fray. This week, a system I have never run but always loved to play: Savage Worlds.

Savage Worlds is the win. If I had to choose one of my gaming books to keep, while everything else was swept into some sort of ravenous book-eating vortex never to see the light of day again, I'd choose Savage Worlds like a shot.

Friday, June 15, 2012

HoP Ido Il: Hedge-Raper 2000

Today's HoP Idol entry comes to us from Neil.  In addition to doing yardwork, he can also be found writing over at "The Dice Gods are Hungry."  Enjoy...

I recently bought a new power tool for ‘doing the gardening’ (yard work is the
equivalent for those of you across the pond from me, I think) called the Hedge-Raper
2000. This thing is dangerous, and not just to me! It tears chunks out of the hedges
and small tree branches with reckless abandon, bits of wood literally fly everywhere
and annoy my neighbours, who tut while picking bits of hedge off their cars.

In short, it kills green leafy shit. It can’t however take on anything more than a small

The Weekly Top X - Cats & Cowgirls from SinSynn and Loquacious

'She's late,' says the Hamster for the umpteenth time.

'I know,' I reply testily, 'you've made that abundantly clear. Why are you even HERE? This doesn't concern you.'

'Everything you do concerns me, buddeh. I live inside your head, remember?'

I sigh deeply.

'How did that ever happen, anyway,' I wonder aloud (for the umpteenth time, it should be noted), 'I'm positive you never signed a lease.'

'Don't worry yer pretty lil' head about it, darlin,'' the Hamster replies smugly, 'just hope Lo' comes through with the goods.'

'She said she'd be here...she'll be here,' I tell the Hamster, 'and she'll have the stuff. The good stuff.'

Thursday, June 14, 2012

HoP Idol II: Warma/hordes: The Move to Tournament Play

Here is the first entrant for this year's HoP Idol Competition.  These will be coming down through this weekend more or less in the order that we received them, so as not to play favorites and all that.  This one comes from nonother than Dok, whom you may recognize from his lurking around these parts or more likely from his contributions to "3 for Intelligence." ~dethtron

Warma/hordes: The move to tournament play

I’m a tournament player at heart and I would really like to make the jump onto the Warma/hordes tournament scene. So far I have got a couple games under my belt against some of my buddies and it seems like the games are taking a really long time. For example, I played a 30 point game that took an hour and a half! I am still learning the rules, so time isn't that big of a deal. Well, at least not yet… I have been in the same room as PP tournaments before and I have seen people play with their little stop clocks and that is intimidating the crap out of me right now!
So what does a man do to get faster at this game?
·         Is it just # of games played?
·         Familiarity with the units in your army?
·         Familiarity with the units in your opponent’s army?
·         Do I need to put points into celerity? I’m not even the right clan!
I’m sure it’s some combination of the above. Maybe it’s just been too long since I started playing 40k at a competitive level and I just don’t remember how long those first games of 5th edition were. I’m sure I’ll be remembering soon if 6th comes out!

What can I do to get that experience???

I’ve got a couple ideas!

HoP Idol Begins Today

The entries are in.  They have been great.

Starting later today, we'll begin running the short form essays from all of our applicants after announcing who is in the running.

2 of my personal idols- and a hilarious pic

Now here's the first twist (already, I know).  You won't be voting on anyone based on their short essay!  We're just going to post those as a "getting to know you" type of thing to familiarize you with the contestants and help get them some additional exposure.

Voting begins the week of 6/24 (or 24/6 if you're in one of those countries that's into that sort of thing) with our first round of challenges.  The candidates will receive instructions for this challenge some time this weekend.

....aaaaaaaaand on an unrelated note- I've got some shit up for sale on eBay.  Auctions end today, but if you're looking for some magic cards or other sundry items, please check out my auctions by following this link

A very slim portion of the proceeds of this will pay for the HoP URL for the next 3 years.  The rest of the proceeds will pay to replace my current laptop which is on the verge of melting down.... so will basically also help to allow the HoP to exist.

Wednesday, June 13, 2012

Talkin' GW, Talkin' 6th Edition Part 3- Cautiously Pessimistic

Link to Part 1
Link to Part 2

Hey folks, SinSynn here.

We have a date now!
Games Workshop broke their infamously stoic silence to officially announce the forthcoming release of Warhammer 40k 6th Edition last week. It's important to emphasize 'officially'  here, since this is the very first time GW has seen fit to give us any information regarding  40k 6th since the rumors and speculation began roughly a year ago.
A 27 second video featuring a flaming Aquila symbol and music from Codex Pictures (no chuckling, please, this is serious business. Keep it down to a snigger, or at most a chortle) finally gave us something real to latch on to:
23 - VI - 12
Despite the fact that the video makes no actual mention of 40k, I was able to piece together the truth with my keen Xenos mind (and a deeply involved Google search). Apparently, the two letters in between basketball legend Micheal Jordan's jersey number (23) and the last two digits reminding us of exactly how many inches are in a foot (12) are not really letters at all! They're actually some ancient Terran culture's method of expressing the numerical value of six in written form.
Oh, Games Workshop, you're so clever...I see what you did there.
But, we know, right? As they say:
*I would link the video, but this is more amusing*

Tuesday, June 12, 2012

Tuesday Discussion - Wait, what happened?

And were back with another wonderful, funderful Tuesday Discussion to get your collective brains limbered up for the rest of the week.  For this week's attempt at fostering discourse I'm going back to the Privateer Press well I was drawing metaphorical water from a fortnight ago.

As I've started to get into the swing of things with the MkII reboot, two things have hit me:

1) The MkII rules are so far and above MkI that pondering why anyone thought MkI was fun in the first place is breaking my brain.

2) Where the hell did all the fluff go?

The one thing that's actually disappointing me about all this fun I'm having is that the new army books just don't include any of the old action-adventure fiction that sucked me into the game in the first place.  So if I need a refresher on exactly what happened to Thagrosh between his prime and epic versions, I have to dig out all my old rule books.  The game has lost a lot of it's context in a sense.  Especially disconcerting when you pick up the newest expansions and there's a fat gob of new fiction right there.  A bit of a disconnect.

Obviously, this isn't more than a slight inconvenience for a book hoarder like myself.  But what about the new players?  There's a ton of cool story stuff that's just not being printed... for a game that is very much driven by said story.  Sure the veterans know all about what happened at the Castle of the Keys, but I can well imagine that it's more than a little frustrating to have to rely on word of mouth for the newer players.

So, questions for today (and remember, you don't have to answer all of them):

1) Is the missing MkI fluff actually a detriment to Warmachine/Hordes as a product?

2) How could Privateer Press go about making all the old back story available again?

3) Should Privateer Press make an effort to make the old fiction available again?

Monday, June 11, 2012

New Member Monday - 163rd Day of the Year

Yep.  That's June 11.  I had grand hopes that Wikipedia wouldn't let me down with this week's hair brained idea of a theme.  But alas, I was undone.  It turns out that being the 163rd day (162nd if it isn't a bisextile year like 2012) was the least depressing and least obscure thing on that list.  So there we are, another trip to the amazing world of facts is complete. And disappointing.

Speaking of facts, did you know that the House of Paincakes is completely and certifiably awesome?  It's true!  We're also the only blog network to be announcing four new member blogs on this, the 163rd day of 2012.

New Member Monday

Neil of Orange's Hobby Blog
Keywords: Warhammer Fantasy Battle, Warhammer 40k, Malifaux, painting and scenery

40kegger Tabletop Wargames Club
Keywords: Warhammer 40k, Gaming Club, Tournament, Beer, Winnipeg, Nerd Games, Check This Shit Out, Half Pints

Afterimagedan BFG Blog
Keywords: battlefleet gothic, space battle, BFG scenery, battle reports, Extreme Specificity

Roll of the Dice
Keywords: Wargaming, Rpgs, Painting, Rants, The hobby, Reviews, (not so) intelligent conversations with myself

No essay today since I feel that the fun facts in the beginning of this post are probably all the excitement you could handle right now.

Sunday, June 10, 2012

[Musings of a Game Store Owner] It Goes Both Ways

Running a Friendly Local Game Store involves a lot more than just sticking games on the shelf and hoping people buy things from me.

My business boils down to a long string of relationships. To be successful at what I do, relationships are essential. Inbound associations with vendors, suppliers and representatives are just as important as community building, employee interactions and customer service. Building strong ties on all fronts gives me flexibility, knowledge, the ability to be competent and someone my customers can count on for "the juice" of gaming goodies.