Funny Things

Saturday, October 27, 2012

[Games Anatomy] I'm Not Playing A Game With Arse In The Title

Ars Magica, or 'the Art of Magic', is an early effort by White Wolf Games, (former-as-of-this-year developers of the World of Darkness and Exalted). It's set in Mythic Europe, an idealised and romanticised version of the thirteenth century where magic works, fairies exist whether you believe in them or not, and there be dragons here. And there. And in quite a few other places. It's an embryonic version of the Storyteller System, with many similarities to Mage in particular (unsurprising, given that they're games about wizards by the same developer), but with some elegant and interesting structural differences in how the game is actually played. And, true to form, I can't entirely work out how to feel about it.

Rather than going for the from-the-ground-up dissection of system and setting like I usually do, I want to spend some time discussing what makes Ars Magica different from its antecedents, and why the game both attracts and repels me in equal measure. Hopefully that'll cover more or less the same ground.

Wednesday, October 24, 2012

[Musings of a Game Store Owner] GGP: More Networking

Networking- we talked about it last week. I promised a little more this time around.

Honestly, it's an art. Most ambitious people mess it up, and the people that need it most are dearly lacking in ability or willingness.

Art is subjective to most people, and creating it is a lot of work. It's something that can (and honestly, should) be practiced. Working at networking- practicing-  is difficult.

Monday, October 22, 2012

Lantz's Antzwers: The Floating And Walking Dead

Did I mention I'd be inconsistently posting? I did? Okay, good. So here we are, the second post of my segment and I came up with a clever name for it to boot! What a crazy few weeks it's been. Booze. Chaos Space Marines codex. Women. My Necron army is finished. Booze. Presidential debates. Booze. The list goes on and on! Hope everyone has had a great time since my last posting, but let's get to these questions. If you don't remember how this works, simply email me a rules question at sinaura40k(at)gmail(dot)com related to 40k and I'll systematically dissect that bastard until we come to a logical answer.

Sunday, October 21, 2012

Time Versus Fun

Hey, folks. SinSynn here.

I promise that next week I'll return you to our irregularly scheduled program, which will be a 'Politically Incorrect Gamer' post featuring my good-time buddy Loquacious. In the meantime, however....

Eventually every blogger writes a post about time, or the lack of it.
This is mine.