Important Stuff

Sunday, March 1, 2015

Mantic and the Kick Starter Crowd




Hey, folks. SinSynn here.


This week, Cipher Studios announced they were discontinuing Anima Tactics and Hell Dorado. All sales of these games will go to the Ninja Division/Soda Pop web store, and the Cipher Studio web store will close. The last Anima Tactics models will still see release, and apparently Hell Dorado will live on, continuing to receive new releases. Anima Tactics is dead though.

This struck me as kinda big news, in a week that was filled with big news- we lost Leonard Nimoy (Viya Con Dios, Mr. Spock. Be eezy), the Lictor Shame List won the Las Vegas Open, and I know I'm a lil' late and I slept on this, but hey- Sports Illustrated Swimsuit Issue!
:D
Yes, I'm sure some other stuffs happened in the world, but these are the things that matter to me.
Don't you judge me.
-_-

Regarding the Cipher Studios thing, though- ouch. Anima Tactics was a cool lookin' game...

* The fact that there are scantily-clad females in this promo pic is entirely not my fault. I run a clean show here. Furthermore, cuz that's an awesome word, the Sports Illustrated Swimsuit Issue pics I'm SURE I'll be uh, inserting into this post (Don't. Just don't) are for demonstration purposes only *

So many cool games started popping up a few years back, and tons more showed up thanks to Kick Starter. After a while ya gotta wonder if the market can support all these games- even though each and every one of them looks amazing and totally worth playing. There were bound to be casualties, I figgered.

Comments

Saturday, February 28, 2015

Campaign Creation Part 1 - Finding Your Setting

Well hello there, thanks for dropping by… I’m the latest of Lo’s recruits to the House’s staff – we’re going to need a bigger place very soon. I’ve been asked to write a series of articles on, well, whatever I like. But before I do that however, I should introduce myself. I’ve been a gamer for a long time, a cynic for longer and an optimist for at least ten minutes. I’ve run many (perhaps far too many) different RPGs in my time and played numerous game systems, and changed armies in those game systems far more than my gaming friends could possibly keep track of. My reason for this is narrative, the background. The fluffy fluff, if you will. If I can’t engage with a story or a setting, I lose interest and the models go sailing upon the Bay of e. That doesn’t mean I give every single Space Marine a name and a voice in my head (not every marine), but it means I want there to be a reason they’re out there on that flat piece of wood against the other player’s characters. The crux of it is that I like to tell stories, hear stories being told, and to see them unfold in front of me. 

So, with this in mind, let us start at the beginning…


Its all very simple

Comments

Lost and Damned: Recognising stress and getting started.

Continuing on from last time, there's a few things that will be covered (in non-professional detail, of course) in relation to time management.

Regarding being overwhelmed- this is why this series exists! At least, in a kinda-sorta way in that a tomato (pronounced toh-may-toe here in Oz) is technically a fruit. The ultimate goal here is not to enable us to strictly regiment ourselves into maximising time usage efficienciency, nay it is to provide tips, tricks and a framework on how to keep juggling the chainsaws and kittens which are (in a metaphorical sense, unless you actually juggle both of those) events in our lives.


Please do not juggle kittens and chainsaws concurrently
unless you are a trained and licensed professional
.


Chainswords are for slaying heretics and not for juggling. Just DON'T.
No seriously, just plz no. There's content here, I swear. Tangents are just like Orks though- they're EVERYWHERE.

I may also have to follow up with what I was originally going to discuss in another post. We'll see though.


Comments

Friday, February 27, 2015

[Top X] Xpulcation Edtion


Hello all!

This is my inaugural post at the Paincakehaus.  (Oh god....This is it, I've made it to The Show!  Be cool.... be cooooool)...  Now to write something profound or be hit by a tonne of bricks...
You never know just how real this thing is until you sign up!
Or..... Maybe we could just start with my Top X.  Yeah, that sounds better, lets do that.

Comments

Thursday, February 26, 2015

[Colour Theory] Cool Colours


As discussed previously, Colour Temperature talks about how we perceive colours and their relation to others on the colour wheel. Directly, this means Green, Blue, Violet and all the colours in between. Indirectly, you can say that certain colours are cooler than others - so Yellow and Red are cooler than Orange.

Where Warms are powerful, Cool Colours are calm and soothing. They can help smaller spaces appear larger while causing objects to appear to fade in to the background. Naturally, we associate cool colours with skies and water bodies or the Green spectrum with nature.
You can create a fully Cool scene easier than one that's completely Warm because Cool Colours are more relaxing, even using Hues that haven't been changed much. Tips for painting with Cools:

Comments

Wednesday, February 25, 2015

Successful Blogging: Introduction


Ten years ago it used to be that simply having a blog was a guarantee that you would get readers. There were only a handful of wargaming blogs out there and having one made you one of few. Today the competition is much more stiff with free services that let anyone setup a blog in minutes. Simply having a blog is no longer enough. Now you have to market your blog and create unique and interesting content so that you can build up a base of readers. It's not easy and that's why a lot of blogs come and go.  What I would like to do in this series is help you create a successful blog.

Comments

Let's Pretend: Fallacy or Fantasy


Whatever you heard about me is true
I change the rules and do what I wanna do
I'm in love with God, he's the only way
'Cuz you and I know we gotta die some day
If you think I'm crazy, you're probably right
But I'm gonna have fun every muthaf***in' night
If you like 2 fight, you're a double-drag fool
I'm goin' 2 another life, how 'bout you?

Prince, Let's Pretend We're Married 


I start with the end. That's just kind of how I roll. 


All right, Loquacious here.  Let's go with another quote, just because.

And together we'll stare into silence
And we'll try 2 imagine what it looks like
Yeah, we'll try 2 imagine what, what silence looks like
Yeah, we'll try 2 imagine what silence looks like
Yeah, we'll try...

Prince, If I Was Ur Girlfriend 

Again, the end before the beginning. Maybe that's a hint? 

Comments

Tuesday, February 24, 2015

Porky's Wild Bore - Aren't you a little short for a Tempestus Scion?



Porky here again. Still in the shed, making myself comfortable and having another riff off recent posts in the House blogrolls. This time I'm looking at how many stats a game needs, how much can be integrated into what we see on the table, the idea of white box vs. black box play, and maybe in general the relationship of miniatures and rules.

Digressions in digressions.

I'll lead in from a major theme of last week's post, i.e. bases. Take a look at what Liam at Bluewarp Studios sculpted for a Tau battlesuit.



This is taking WYSIWYG to new heights. There's not going to be much doubt in an opponent's mind as to what that weapon does. Hold the thought.

Comments