Hey, folks. SinSynn here.
Anybody that's been involved in the hobby for more than a few weeks has some gripes with it. It doesn't take long. The initial commitment and first few months you spend with a game are totally the 'honeymoon period,' no doubt, and to tell ya the truth, those are good months, man.
In my case, once I've decided to jump into a game I'll generally have spent a completely ridiculous amount of time learning everything I can about it. Enough time that I'm a lil' leery about admitting exactly how much time, to tell ya the truth, but lemme put it to ya this way: I've been reading the Warmachine rules on and off for a couple of months now, as well as the Cryx army book.
I have yet to make a final decision. Spartan Game's Planetfall is coming...so I dunno.
Regardless, by the time I give in and buy some stuffs, I'll totally be in 'ermahgerd dis game is da awesome' mode, all flush with hawt hobby lust and enamored with err lil' thing 'bout da game. Game iz perfect. It must be, cuz they convinced me to buy it, and I am genius and I know errthing dere is to know 'bout games, fer realz fer realz.
Overlooking the fact that I am a Xeno with a Hamster Living In My Head, which gives me a distinct (and somewhat unfair) advantage in my thought processes above and beyond what most Terrans are capable of, I am a Hobby Blogger, which clearly makes me like, the smartest hobbyist in any room full of hobbyists. Should I bump into another Hobby Blogger, there's a sooper-secret Byzantine handshake and series of dance-like movements and gestures I'm required to make, which closely resembles the competitive mating rituals male birds engage in when they're vying for the attention of a female. Once seniority is established and the loser has scrabbled off to like, the board game isle or whatever, we can go on about our business.
With qualifications like these, it's pretty obvious that I know as much, if not more, about game design than the people actually making the games we play, amirite? I mean...Hobby Blogger, Veteran player-of-games-of all- types, owner of a bunch of rulebooks and army books and miniatures beyond count...the list of Hobby accolades I've earned in my illustrious Hobby career is lengthy beyond measure. Ok, sure, none of it involves any sort of formal education or training of any kind in any field even remotely related to our hobby, like game theory, art design, marketing...any of dat other fancy stuffs, but a diploma is just a piece of paper, man, and I've learned 'bout Game Design in the school of hard knocks. Down in the trenches, rolling dice and pushin' around figs while these jerks were sitting in their comfortable classrooms reading books and writing essays. I was slicing off the tips of my Tentacles wif a razorknife, kitbashing minis an' whatnot, when these so-called 'Game Designers' were still learning what probabilities were all about.
Now for us sooper-Hobbyists, who quite clearly know more 'bout games than half the fools involved in actually making the games, cuz we're awesome like that, the next logical step would be to actually design a game. That honeymoon period wears off in a couple of months, and suddenly that game you thought was perfect just a few short months ago is revealing its flaws, leaving you wondering how those so-called 'Game Designers,' big dumb jerks that they are, could leave such glaring mistakes in their rulests and manuals and army books an' whatnot.
Pffft! These cats have no idea what they're doing.
I know I could do better...
|* Here, Einstein is shown working on balancing Beakie Terminators for CC. This led to the discovery of the 'And They Shall Know No Fear' Special Rule. Groundbreaking work which changed 40k forever *|
Well, now- let's see...
If I could design a game...If you could design a game (and I totally believe we could)...
What would it be?
Let's think about this fer a minute...